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Civilization 6 evangelize belief
Civilization 6 evangelize belief












+1 Production from each adjacent Mine, Quarry, every 2 adjacent district tiles The Factory and Power Plant buildings extend the industrial zone’s bonuses to all cities within 6 tiles, so keep that in mind when choosing where to build this district. Build it next to mines and quarries for big production bonuses. The industrial zone is key to almost any successful strategy, as it increases your city’s production and therefore lets you get more done in less time. Unlocked by Religious Beliefs (use an Apostle to Evangelize Belief and select one for your religion) +1 Faith from every 2 adjacent district tilesĪllows the purchasing of Missionaries with FaithĪllows the purchasing of Apostles with Faith +1 Faith from every 2 adjacent Woods tiles +1 Faith from each adjacent Mountain on Plains, Desert, Tundra or Snow tiles +2 Faith from each adjacent natural wonder But depending on how you structure your pantheon and religion (and you should absolutely try to nab a religion), you can use faith to pay for anything from granaries and ancient walls, to specialist buildings, to land units, making the generation of faith a critical path to success. Religion is pretty powerful in Civ 6, even marking a new victory condition ( read our Religious Victory guide here ). Holy Sites generate faith and Great Prophet points. +1 Housing, citizen slot, Great Admiral point per turn +25% combat experience for all naval units trained in this cityīonus production equal to adjacency bonus of Harbor districtĢ5% combat experience for naval units trained in this city Unlocked with Technology: Mass Production +1 Food, Gold, Housing, Citizen slot and Great Admiral point per turn +25% Combat Experience for all naval units trained in this city +1 Gold from each adjacent coastal resource +1 Gold from every 2 adjacent district tiles Replaced by: Royal Navy Dockyard (England) Removes Movement penalty for embarking and disembarking Must be built on Coast or Lake adjacent to land Unlocked with Technology: Celestial Navigation Make sure to keep line-of-sight with a chain of ships if you’re worried about enemy civs plundering your trade routes or harassing your scouts and settlers as they cross the sea. By unlocking a bonus trade route and providing plentiful gold bonuses, you can harness the power of the sea to make your civilization richer and more productive. The Harbor can boost your city’s production, your navy and even your economic prospects. Trade yields: +1 Food (both domestic and international)īonus extends to each city center within 6 tiles Circuses and bread, right? The Zoo and Stadium buildings extend their bonuses to city centers within 6 tiles, just like the Industrial Zone district, so a central city is a good bet. Otherwise, distracting rebels will spawn, pillaging your improvements and otherwise causing a ruckus.

civilization 6 evangelize belief

If you don’t have many luxury resources and can’t trade for them, you’ll need to construct these in your unhappiest cities. The Entertainment Complex increases Amenities (the source of happiness) in your cities. +1 gold from every 2 adjacent district tiles Commercial Hubs and Harbors go hand-in-hand, so never miss an opportunity to pair these districts up for powerful gold bonuses.

civilization 6 evangelize belief

+1 Science from every 2 adjacent District tilesĬommercial Hubs help generate cash flow, not only adding a trade route but with adjacency bonuses for being near a river or Harbor. +1 Science from every 2 adjacent Rainforest tiles

civilization 6 evangelize belief

+1 Science from each adjacent Mountain on Grassland, Plains, Desert, Tundra and Snow tiles Campuses in as many cities as possible ensure that your Science Victory is possible, but protect your Campuses (and Spaceports) with Spies to prevent crushing late-game sabotages. Science lets you move through the Technology tree, keeping ahead of your competitors and enabling you to easily crush them in case of any surprise war. The campus generates science and Great Scientist points. Must be adjacent to City Center as well as River, Lake, Oasis or MountainĬities without fresh water get up to 6 housingĬities with fresh water will get +2 housing Unlocked with Civic: Rapid Deployment: Allows ability to airlift land units between Aerodrome districts with Airports +50% combat experience for air units trained in this city Unlocked with Technology: Advanced Flight +25% combat experience for air units trained in this city














Civilization 6 evangelize belief